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Today: 11.04.2025 - 09:25:53
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realtime raytracer

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outkastaliens

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Registration: 02.26.2001

how much interactivity is possible, for instance, could you write a game where hitting a certain frequency pops the floating balls?

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A sports car isn't a car unless you know how to drive it! [br]
Message # 11 12.08.24 - 12:18:48
RE: realtime raytracer



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Message # 13 01.01.70 - 00:00:00
RE: realtime raytracer



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Message # 14 01.01.70 - 00:00:00
RE: realtime raytracer

Gop-Dogg

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Registration: 12.04.2002

You're all barking mad! Love it! :D

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M3 SEDAN CLUB #12 2011 M3 ZCP 2006 M3 CS (SOLD ) 1993 E34 M5 Euro-Spec (SOLD )
Message # 16 12.08.24 - 12:25:31
RE: realtime raytracer

DSrugis

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Registration: 09.17.2003

recoded the raytracer. it's not really realtime anymore. (yet?). but, now it handles recursive rays, has multiple light sources, a material system, and specular highlights. next out is the refractions, more object types (planes, cubes,..), and then i can start cleaning up, and optimizing. - ccernn

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97 M3/4/5 SC'd / AA Tune / M50 Manifold / Coolingmist W/I / Stromung Exhaust / FK Coilovers / Staggered 18" Apex Arc-8 / 3.38 LSD / 12.9 @ 111
Message # 17 12.08.24 - 12:30:22
RE: realtime raytracer

Def

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Registration: 08.17.2002

new screenshot, things looking a bit more 'correct' now.

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Message # 18 12.08.24 - 12:36:15
RE: realtime raytracer

XOC

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Registration: 05.20.2001

This is amazing!

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Lee
Message # 19 12.08.24 - 12:45:05
RE: realtime raytracer

con5tant

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Registration: 05.01.2003

Cool!! :cool:

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Message # 20 12.08.24 - 12:54:32
RE: realtime raytracer
Weird Compatability Problem : Previous topicNext topic: Dobly encoded stereo -> DPLII -> AC3 5.1?
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